The Net

Smart Heritage

Advanced technology is being used to virtually recreate heritage sites through the use of applications for 3D goggles, tablets and smartphones to provide an immersive experience for so-called hyperconnected tourists

“We have to adapt to new technology in the heritage sector” “The visitor feels like they are walking through the site”
Heritage is being brought to life thanks to advanced technology. The Imageen Tàrraco app uses augmented reality to show sites as they were

If you were to take a walk through Font square in Tar­rag­ona, it would be hard to imag­ine that some two thou­sand years ago, in this very same place, the Ro­mans held their pop­u­lar char­iot races. Below your feet would be the site of the Roman cir­cus, of which there are some re­mains, but its for­mer glory is now long gone. Equally, if you were to go to see the an­cient re­mains in Empúries and Ul­las­tret, per­haps it would be just as hard, look­ing at the stones stick­ing a few feet out of the ground, to imag­ine the splen­dour of the orig­i­nal struc­tures.

That is why those who man­age these her­itage sites have found ways to make the re­mains more ac­ces­si­ble and un­der­stand­able to vis­i­tors by of­fer­ing them pi­o­neer­ing ap­pli­ca­tions that vir­tu­ally re­con­struct the sites using the lat­est tech­nol­ogy. With 3D vir­tual re­al­ity gog­gles or with a tablet that shows his­tor­i­cal recre­ations with aug­mented re­al­ity, the vis­i­tor can now see, or rather take part in, an im­mer­sive ex­pe­ri­ence. The ar­chae­o­log­i­cal site of Tàrraco, along with those in Empúries and Ul­las­tret, are just three ex­am­ples of how an­cient her­itage is now being brought to life, thanks to the ap­pli­ca­tion of ad­vanced 21st-cen­tury tech­nol­ogy. It is a case of using the tools of the fu­ture to open a win­dow into the past.

The ap­pli­ca­tion of this ad­vanced tech­nol­ogy to her­itage has much to do with the un­stop­pable growth of the so-called hy­per­con­nected tourist, trav­ellers who not only use mo­bile de­vices to help plan their trips, but who also want to use these tools for new ex­pe­ri­ences. “We have a per­ma­nent need to be con­nected to the net­work,” says Laura Romero, mem­ber of the tech­ni­cal team at the Ul­las­tret site.

Tar­rag­ona

One re­sponse to this new de­mand can be seen with Tar­rag­ona’s Roman her­itage. Im­ageen Tàrraco is an app that uses aug­mented re­al­ity to show sites as they once were. Launched in 2015 by Andrés Ser­rano and the Di­givisión com­pany, it was the first app of its kind in the world to fully vir­tu­ally re­con­struct an an­cient city: Tar­rag­ona. “A few months later IBM did the same with Pom­pey, but we were the first in the world,” says José An­to­nio Muñiz, the head of this com­pany based in Reus, in Baix Camp, and the com­pany was also one of the first firms to cre­ate com­puter an­i­ma­tions of such a site: “We have al­ways been at the fore­front,” boasts Muñiz.

So, what is Im­ageen Tàrraco? It is an ap­pli­ca­tion – which can be down­loaded for free– avail­able on smart­phones, tablets and 3D glasses – that uses vir­tual re­al­ity tech­niques to pro­vide an im­mer­sive ex­pe­ri­ence of an­cient Tàrraco – the Roman name for Tar­rag­ona – by vir­tu­ally recre­at­ing the am­phithe­atre, the Roman cir­cus, the Colony forum, tem­ples and the Di­a­ble aque­duct.

In the first 14 months since its launch, Im­ageen had clocked up more than 150,000 down­loads, while vis­its to the sites have risen by 25%. Di­givisión and the city coun­cil are now work­ing to­gether to offer other her­itage sites using this tech­nol­ogy, such as the keep of the Roman cir­cus and the Barà arch, both of which have been de­clared World Her­itage Site by Un­esco.

How it works is that the vis­i­tor goes to one of these sites and, with a tablet, smart­phone or 3D glasses, can see what the place looked like more than two thou­sand years ago, thanks to com­puter-gen­er­ated aug­mented re­al­ity im­ages. “And they can­not only see what it was like from the ar­chi­tec­tural point of view, but also the ex­pe­ri­en­tial part. If they go to the Font square in Tar­rag­ona, they will see how the Roman cir­cus fit with the square, but they’ll also be able to see the char­iot races and the cheer­ing spec­ta­tors. And if they go to the am­phithe­atre, they will be able to see fights be­tween glad­i­a­tors... We not only show what was on these sites, but also what hap­pened there,” says Muñiz. The re­mains in Llosa de Cam­brils (Baix Camp), the me­dieval route in Es­pluga de Fran­colí (Conca de Bar­berà) and the re­mains in Empúries (Alt Em­pordà) are other ex­am­ples of her­itage sites that are now prepar­ing to use the ap­pli­ca­tion.

Empúries

Last sum­mer, the Museu d’Ar­que­olo­gia de Catalunya (MAC)-Empúries also launched an ini­tia­tive that al­lows vis­i­tors to im­merse them­selves in an­tiq­uity through vir­tual re­al­ity. The mu­seum has 3D glasses and tablets so that vis­i­tors can see what the an­cient city’s forum looked like. The mu­seum is now prepar­ing to add 3D views of the agora and the stoa. So far, only cer­tain parts of the site have been vir­tu­ally re­con­structed, which Joaquim Tremoleda, con­ser­va­tor and ar­chae­ol­o­gist at Empúries, says will be grad­u­ally added along with other areas. The new itin­er­ary goes along with the site’s ex­ist­ing au­dio­vi­sual guide for the cryp­to­por­ti­cus (cov­ered pas­sage­way) of the domus of mo­saics. Vir­tus Màgic is the com­pany that de­vel­oped an ap­pli­ca­tion for pro­vid­ing ad­di­tional in­for­ma­tion about the site.

Mean­while, the new vis­i­tors’ re­cep­tion cen­tre of­fers a gen­eral pre­sen­ta­tion of the an­cient Greek and Roman city of Empúries “that com­bines in­for­ma­tion and vir­tual re­al­ity, es­pe­cially about the paleo-land­scape.” “This al­lows the vis­i­tor to get a global idea of the whole site, be­cause once you are in­side it you only see a part of it, and it also shows them what the an­cient land­scape was like. This is a great re­source be­cause it al­lows us to show, in a very vi­sual way, things that can often be very dif­fi­cult to ex­plain. It helps make the visit far more en­gag­ing,” says Tremoleda. For next year, the site is look­ing to re­model its per­ma­nent ex­hi­bi­tion room, which will also in­clude 3D vir­tual re­al­ity im­ages. “As the pub­lic, and in par­tic­u­lar young peo­ple, are now used to this medium, we have to use re­sources that speak their lan­guage and that at the same time are of high qual­ity,” says Tremod­ela. “We have to adapt to new tech­nol­ogy in the her­itage sec­tor,” he adds. Mean­while, the same com­pany, Vir­tus Magic, has de­vel­oped a 3D view of an­other site in the Girona area: the Roman villa of Vi­lauba (Camós).

Ul­las­tret

It seems as if the use of tech­nol­ogy to vir­tu­ally recre­ate her­itage sites seems un­stop­pable. The re­mains in Ul­las­tret have a 3D vir­tual recre­ation of the en­tire site. Sum­mer of 2016 saw the in­au­gu­ra­tion of an im­mer­sive room in which an au­dio­vi­sual 3D recre­ation of the Iber city is screened. “Being im­mer­sive, the vis­i­tor feels like they are walk­ing through the site,” says Laura Romero, mem­ber of the MAC tech­ni­cal team in Ul­las­tret. The mul­ti­dis­ci­pli­nary team made up of ar­chae­ol­o­gists and 3D spe­cial­ists gath­ered all of the ar­chae­o­log­i­cal in­for­ma­tion and used it to make a recre­ation. One pe­cu­liar­ity is that “the process was not car­ried out with the usual com­puter tools used in ar­chi­tec­ture or ar­chae­ol­ogy, but with an IT tool used to make video games,” says the site’s man­age­ment. Specif­i­cally, the Un­real En­gine was used, a video game tech­nol­ogy ap­plied to in­ter­pret­ing her­itage. Ul­las­tret has HTC Vive vir­tual re­al­ity gog­gles, which so far have only been demon­strated in con­gresses: “They are not usu­ally pro­vided to vis­i­tors be­cause it would be too dif­fi­cult for them to move around the site while wear­ing the gog­gles,” says Romero. She also says they are cur­rently work­ing on a 3D re­con­struc­tion of an­other part of the site, which will be un­veiled later this year.

So, does this mean the end of audio guides? For her­itage man­agers, this tool still has plenty of life in it. “Im­ageen is a prod­uct that will even­tu­ally re­place audio guides, be­cause it of­fers so much more, not only audio, but also video and aug­mented and vir­tual re­al­ity im­ages. Im­ageen and other sim­i­lar ap­pli­ca­tions will even­tu­ally dis­place audio guides, but that will be a grad­ual process,” says Muñiz.

fea­ture tech­nol­ogy

fea­ture tech­nol­ogy

Doc leads the way in VR tech

The ancient sites of Tàrraco and Empúries appear in the Ingeniería romana documentary series produced by the Digivisión company that has pioneered the use of virtual recreations. The first two episodes, out of a total of eight, aired some time ago on Spanish television, with the next two screened in February. The 55-minute episodes are of the highest technical quality, and were produced at a cost of€2 million, most of which was financed by Digivisión. The production company has also had the support of the Structuralia and Gradhermetic companies, as well as public authorities, such as Tarragona city council. For the heritage managers of the Tàrraco and Empúries sites, appearing in the series is the best promotional tool.“They are products that help a lot with spreading the word and reaching a wider public,” says Joaquim Tremoleda. “When documentaries are made in southern Europe, they are usually low-cost productions that struggle to find an international market. Our goal is to sell the series to lots of foreign television channels, and to do so without being the BBC,” he adds.

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